If you have an older CPU, particularly a 4-core/4-thread CPU like the 7th Gen and earlier Core i5 chips, you should set your expectations accordingly.Ĭurrently, owners of AMD's new RX 6000 series graphics cards are locked out of ray tracing, but support will come post-launch. It's technically clocked a bit higher and has more 元 cache, and we only tested with the RTX 3090. The extra cores boosted performance at lower resolutions by up to 25 percent, and more importantly, managed to consistently stay above 60 fps (provided the GPU was up to snuff). We're also working on some CPU scaling tests, but with the preview code, we disabled half of the CPU cores on our Core i9-9900K to simulate a Core i7-7700K. If you're after smooth 60 fps performance, you're going to need to aim quite a bit higher than the suggested hardware. We're typically seeing about a 5 percent increase in performance, at best. However, based on our updated benchmarks, performance hasn't improved much with the release code and updated drivers. We posted some initial impressions of Cyberpunk 2077 prior to the public launch, but that was with pre-release code that was not yet fully optimized, plus it contained anti-piracy software Denuvo. Developer CD Projekt Red never stated what sort of performance players should expect from that hardware, but it looks like 30-40 fps for the lower end GPUs, and typically less than 60 fps even at the high end. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 30p and RT ultra, and 3080 for 4K RT ultra. The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 20p ultra, and an RTX 2080 Super for 4K ultra. With the long wait out of the way, we can finally put some actual numbers to the official Cyberpunk 2077 system requirements.
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